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Re: [sc-dev] SC3e - SuperCollider embedded
Not sure about your end of that stick, this one appears to have more
What I meant was that one could use SC server to create auditory or
multi-modal displays for a wide range of devices. Say you want to use
your mp3 player while skating in a city and you cannot look at that
damn little screen without killing some innocent pedestrians or
stopping. Imagine you could interact with it only by auditory
feedback (and this is by no means just speech or beeps) without
turning your eye away from whatever you are doing. Cool, right?
On 21 Oct 2006, at 11:57, kernel wrote:
right, on a mobile phone you want to implement SC server so it can
be accessed by all apps running on the phone? you could then have
little music sequencers and stuff running on the phone and make use
of all the number pad buttons for the UI.
would be quite something.... but have i got the wrong end of the
On 21 Oct 2006, at 09:31, Christopher Frauenberger wrote:
On 20 Oct 2006, at 19:58, kernel wrote:
On 20 Oct 2006, at 10:20, Dan Stowell wrote:
If you're willing to do that for SC I'll buy you many drinks!
and i'll chip in with the alka seltzer
With so much encouragement I really feel tempted...
I am aware of the implications and as I said I am just thinking
aloud without having done much research into it. However, the
motivation behind it is not so much to have SuperCollider on
mobile devices as a toy that plays music (the ipod does a fairly
good job in that without SC), but as a sound synthesiser that
could enrich the user interaction with such devices. Having more
than polyphonic ring tones on mobiles would open some
possibilities in the design, wouldnt it?
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