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Re: [sc-dev] SC3e - SuperCollider embedded

Not sure about your end of that stick, this one appears to have more than two.

What I meant was that one could use SC server to create auditory or multi-modal displays for a wide range of devices. Say you want to use your mp3 player while skating in a city and you cannot look at that damn little screen without killing some innocent pedestrians or stopping. Imagine you could interact with it only by auditory feedback (and this is by no means just speech or beeps) without turning your eye away from whatever you are doing. Cool, right?


On 21 Oct 2006, at 11:57, kernel wrote:

right, on a mobile phone you want to implement SC server so it can be accessed by all apps running on the phone? you could then have little music sequencers and stuff running on the phone and make use of all the number pad buttons for the UI.

would be quite something.... but have i got the wrong end of the stick?

On 21 Oct 2006, at 09:31, Christopher Frauenberger wrote:

On 20 Oct 2006, at 19:58, kernel wrote:

On 20 Oct 2006, at 10:20, Dan Stowell wrote:

If you're willing to do that for SC I'll buy you many drinks!

and i'll chip in with the alka seltzer

With so much encouragement I really feel tempted...

I am aware of the implications and as I said I am just thinking aloud without having done much research into it. However, the motivation behind it is not so much to have SuperCollider on mobile devices as a toy that plays music (the ipod does a fairly good job in that without SC), but as a sound synthesiser that could enrich the user interaction with such devices. Having more than polyphonic ring tones on mobiles would open some possibilities in the design, wouldnt it?

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