Well that was basically how SC3d5 worked. There were two virtual machines, one for the UI and one for the audio. closed functions were shipped from the UI VM to the audio VM and then executed.
On Mar 2, 2006, at 12:09 PM, Scott Wilson wrote:
I must say I'm very curious what this 'language as a plugin' would look like.I keep imagining (probably foolishly) something like: SCLang.ar(someTrigger, someFunction) This is of course something like demand rate, but more powerful. JMC, could you enlighten us as to what you had in mind? S.