It is totally serious. The problem is that the language is inherently "bursty" in its load on the system.This created glitches in SC2, where the language could interfere with the computation of samples._______________________________________________
Decoupling the language from synthesis makes a much more robust system.In the case of the internal server, there could be defer mechanism to schedulecode at a lower priority than the server thread (this is what happens at language level alreadymoving from the SystemClock and TempoClock to the AppClock). That would be as close as you couldget to SC2 while maintaining the decoupled performance.RJKOn Feb 22, 2006, at 12:07 PM, Charlls Quarra wrote:
the idea of "language in a ugen" is disturbing but amazing, i have yet to realize it fully. At first i thought it was a taste of JMC wicked sense of humour, but now i'm suspecting it was partly serious :D
crucial felix <felix@xxxxxxxxxxxxxxxxxxx> escribió:'m extremely curious; what exactly "spawning a pattern as a ugen" is about? I'm not aware of what i'm missing since i've never tried SC2
Pbind.new.play// i think ron means this :{Pbind.new.ar}.play// Patch is here just valueing its function// it isn't creating and managing its own inner synth{Patch({ SinOsc.ar }).ar}.playthe ideal situation would be :it added itself (invisibly) as a normal player to the inputs of the enclosing Patchso it would get started at the ! same time, correct order of execution, handle all the inner patching etc.Patch({Patch({ SinOsc.ar }).ar}).play
thenPatch({PatternPlayer( Pbind.new ).ar}).playcould easily work
_______________________________________________On Feb 21, 2006, at 2:15 PM, Charlls Quarra wrote:
ronald kuivila <rkuivila@xxxxxxxxxxxx> escribió:Another issue is that the spawner is not going to be able to use
the language. I wonder if this is going to be enough to
recapture the flexibility Crucial was talking about... In SC2, you
could s! pawn a pattern as a ugen - that ain't gonna happen in
SC3 ever. The kind of spawning being discussed is more like the
OverlapTexture style ugens.I
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