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Re: [sc-dev] demand rate



>Things like Spawn, TSpawn and Sequencer were not good to lose.
-We still use SC2 for this reason actually. Recently we tried
 to put things into SC3, but we're scratching our heads over this...

>I never intended the current state to be the end. I always intended
>on making a fat server that included the language as a plugin that
>supported Sequencer and TSpawn.
-Any prospect on when this will be done?

>The OSC implementation  on SC2 was better.
-Intriguing,,,

AvS


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