[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [sc-dev] demand rate
At 17:02 Uhr +0100 20.02.2006, crucial felix wrote:
I quite like the idea of blurring the distinction between :
pattern rate (which always feels very "logical" and thinky)
kr or ar rate (which feels like you don't control it, it gets wet and moves).
it was precisely because sound and sequence were intermingled that I
enjoyed working with SC2. That's where the beautiful blends and
vibrating sound objects happened.
I, too, miss the simplicity of having one high level language for all
processes. The relation between continuous and discrete is much more