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Re: [sc-dev] demand rate

At 17:02 Uhr +0100 20.02.2006, crucial felix wrote:

I quite like the idea of blurring the distinction between :

pattern rate (which always feels very "logical" and thinky)
kr or ar rate (which feels like you don't control it, it gets wet and moves).

it was precisely because sound and sequence were intermingled that I enjoyed working with SC2. That's where the beautiful blends and vibrating sound objects happened.

I, too, miss the simplicity of having one high level language for all processes. The relation between continuous and discrete is much more discrete now..