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Re: [sc-dev] idle scsynth CPU usage



Thanks Chris.

I ran Shark, and the difference came in the scsynth process, under the thread CAPThread. On the old machine, this was running at about 1%, on the new one, about 8%

Does this ring any bells with anyone? Since Nicholas also mentioned the same performance issues with the same PB in the series, does anyone think this is something that can be fixed in SC (not saying necessarily that SC is the problem)... or is it something that is just a problem with the new machines that may warrant some discussion with Apple about a return... Most of this seems to be involving the com.apple.driver.AppleDBDMAAudio and the com.apple.iokit.IOAudioFamily libraries. The saved session is rather large (1.2 MBs), but if anyone is interested in the data collected, let me know and I can e-mail it off.

Thanks,

Josh

******************************************
Joshua Parmenter
joshp@xxxxxxxxxxxxxxxx
Post-Doctoral Research Associate - Center for Digital Arts and Experimental Media
Raitt Hall - University of Washington
Seattle, Washington 98195

http://www.dxarts.washington.edu
http://www.realizedsound.net/josh/


On Jan 8, 2006, at 9:31 AM, chris clepper wrote:

On 1/8/06, Joshua Parmenter <joshp@xxxxxxxxxxxxxxxx> wrote:
ick... I don't know how to even phrase this when calling Apple.

If James McCartney is listening... any suggestions?


Download the CHUD tools from here:
http://developer.apple.com/tools/download/ which requires a free
developer registration.  The app you want to run is called Shark and
it profiles any application or the entire system.  This is a quick
primer on how to use it:

http://developer.apple.com/tools/sharkoptimize.html

Compare runs between the new machine and an old one and that should
reveal a clue or two about what is taking up the extra time.

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