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Re: [sc-dev] Re: calling the stream upon EventStreamPlayer-stop

Hi James,

Are you using an old build?

In the current build pause and stop are defined separately in PauseStream.
stop is overloaded in EventStreamPlayer. So pause keeps its old
implementation (no nil is sent to the stream), while stop sends the nil.

> Not true. From PauseStream -- pause === stop, resume === play. That may
> well be a bug.
> 	pause { this.stop }
> 	resume { arg argClock, quant=1.0;
> 		^this.play(clock ? argClock, false, quant)
> 	}