ok, many thanks.
In the meantime I'll use the old release...
All the best
2005/12/14, Christopher Frauenberger <frauenberger@xxxxxx>: Hi,
I can reproduce this on a clean machine, but it is somehow a mistery
to me... It seems that py2exe which produces the exe file from the
Psycollider.py script has troubles with modules generated by the new
VC++8 compiler/linker. I will investigate this further and will come
back to you as soon there is a new package available that solves the
Sorry for this, I should better test packages on several machines
before getting them out...
On 13 Dec 2005, at 22:53, Alessandro Fogar wrote:
> Hi Christopher,
> still no luck...
> Tried to copy to Windows\System32 the other dll too but it does not
> Tried also on another Windows Xp pc, it's the same...
> All the best
> Alessandro Fogar
> 2005/12/13, Christopher Frauenberger < frauenberger@xxxxxx>:
>> Hi Alessandro,
>> please try to copy the MSVC* dlls included to your Windows\system32
>> hope this helps
>> On 13 Dec 2005, at 15:50, Alessandro Fogar wrote:
>>> I downloaded the new release but I am unable to start it...
>>> The previous one was ok...
>>> I think that now I should start Pycollider only or am I wrong ?
>>> If I try to start the Scsynth alone, the same error appears...
>>> When I do so I obtain:
>>> Traceback (most recent call last):
>>> File "Psycollider.py", line 62, in ?
>>> File "PySCLang.pyo", line 9, in ?
>>> File "PySCLang.pyo", line 7, in __load
>>> ImportError: DLL load failed: Impossibile avviare l'applicazione
>>> specificata. La
>>> configurazione dell'applicazione non Þ corretta. Una nuova
>>> installazione dell'a
>>> pplicazione potrebbe risolvere il problema.
>>> Sorry for the error description in Italian...
>>> All the best
>>> Alessandro Fogar
>>> 2005/12/13, Christopher Frauenberger < frauenberger@xxxxxx>: Hi,
>>> here a patch that implements all changes involved for discarding
>>> SCSpawn. The main issues here are:
>>> * reading the ServerOptions for command line options for
>>> * the SC_PortAudioDriver now prints all available devices at
>>> * the SC_PortAudioDriver reads ServerOption.device and sets input/
>>> output accordingly
>>> * scsynth allows -H option (deviceName) as parameter for windows
>>> * all vc++ projectfiles were updated for use with VC++ Express
>>> edition which is free
>>> * minor changes to comply with the stricter compiler of VC++8
>>> please test the patch against os x and linux.
>>> I have also compiled a new package SC3-Complete with all these
>>> changes and would like to ask people to test this with their
>>> and provide feedback on whether this way of specifying the
>>> devices is
>>> practical. As usual available from http://sonenvir.at/downloads/
>>> sc3-win/ This package should also solve the problems with PySCLang
>>> that people reported back as I didnt use the bundle option for
>>> SCSpawn is not needed any longer and you could specify all server
>>> options in the startup.sc to select devices etc. A weak point is
>>> you need to specify a device name that would match (as substring)
>>> with both, the input and output device as they are handled as
>>> different devices by Port Audio. However, this does seems to
>>> most cases well, for example:
>>> at boot the driver tells you you have the following options:
>>> Device options:
>>> - MME : Microsoft Soundmapper - Input (device #0 with 2 ins 0
>>> - MME : Realtek AC97 Audio (device #1 with 2 ins 0 outs)
>>> - MME : Microsoft Soundmapper - Output (device #2 with 0
>>> - MME : Realtek AC97 Audio (device #3 with 0 ins 2 outs)
>>> and you specify:
>>> s.options.device_("MME : Microsoft Soundmapper");
>>> and it will match the Input and the Output...
>>> PS: sorry zipping the patch, but its rather big mainly because the
>>> conversion of the project files, and it would go through the
>>> sc-dev mailing list
>> sc-dev mailing list
> sc-dev mailing list
sc-dev mailing list
sc-dev mailing list