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Re: [sc-dev] running the interpreter from my own thread on the C side
this seems to work fine, haven't had a problem with it yet, but is it kosher, i.e. will it screw things up somehow?
void * glSchedThreadFunc( void * data ) {
VMGlobals * g = gMainVMGlobals;
This object better be stored in a safe place in SC like a classvar to ensure that it cannot be garbage collected.
it is.
PyrObject * w = (PyrObject*)data; // this is an instance of sc class GLWindow
...
true) {
pthread_mutex_lock(&gLangMutex);
...
I hope there is a sleep or a wait for some event here.
of course.
thanks many,
_c