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[sc-dev] running the interpreter from my own thread on the C side
this seems to work fine, haven't had a problem with it yet, but is it kosher, i.e. will it screw things up somehow?
void * glSchedThreadFunc( void * data ) {
VMGlobals * g = gMainVMGlobals;
PyrObject * w = (PyrObject*)data; // this is an instance of sc class GLWindow
...
true) {
pthread_mutex_lock(&gLangMutex);
...
++g->sp; SetObject( g->sp, w );
runInterpreter(g, s_prRender, 1);
pthread_mutex_unlock(&gLangMutex);
...
}
...
}
thanks,
_c