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Re: [sc-dev] defaultLag for KrNumberEditor

On Tuesday, Dec 14, 2004, at 09:12 US/Eastern, crucial felix wrote:

but i thought you could always use a factory method of your own to create it:

The factory approach would require more surgery to get it to be used when building a Patch (which is where I really need it).


H. James Harkins /// dewdrop_world

"If attacked by a lion, thrust your arm down his throat.
This takes some practice."  -- Cyril Connolly