Ok, seem to be fixed now. Below are the differences
with the previous version
Could someone commit this?
$ diff -w -B -E -b source/plugins/LFUGens.cpp
source/plugins/LFUGens.cpp.~1.33.~
227d226
< void Impulse_next_aa(Impulse *unit, int
inNumSamples);
756,759c755
< phase -= 1.f
< z = 1.f;
< } else if(phase <0.f) {
< phase += 1.f;
---
phase -= 1.f;
792,796c788
< } else if(phase <0.f) {
< phase += 1.f;
< z=1.f;
< }
< else {
---
} else {
807,840d798
< void Impulse_next_aa(Impulse *unit, int
inNumSamples)
< {
< float *out = ZOUT(0);
< float *freq = ZIN(0);
< float *phaseOffset = ZIN(1);
<
< float freqmul = unit->mFreqMul;
< double phase = unit->mPhase;
< double rate_acum = unit->mPhase;
< // double phaseSlope =
CALCSLOPE(phaseOffset, prev_phaseOffset);
< phase += unit->mPhaseOffset;
<
< LOOP(inNumSamples,
< float z;
<
< if (phase >= 1.f) {
< rate_acum -= 1.f;
< z = 1.f;
< } else if (phase < 0.f) {
< rate_acum += 1.f;
< z = 1.f;
< }
< else {
< z = 0.f;
< }
< rate_acum += (ZXP(freq) * freqmul);
< phase = rate_acum +
ZXP(phaseOffset);
< ZXP(out) = z;
< );
<
< unit->mPhase = rate_acum;
< unit->mPhaseOffset = phase - rate_acum;
< }
<
858,860d815
< } else if (phase < 0.f) {
< phase += 1.f;
< z = 1.f;
884,886d838
< }else if (phase < 0.f) {
< phase += 1.f;
< z = 1.f;
903,905c855
< if (INRATE(1) == calc_FullRate) {
< SETCALC(Impulse_next_aa);
< } else if(INRATE(1) != calc_ScalarRate) {
---
if(INRATE(1) != calc_ScalarRate) {
--- Charlls Quarra <charlls_quarra@xxxxxxxxxxxx>
escribió:
Im wondering if the phase offset argument in
Impulse
is really behaving well.
Note that this scratches well when one moves the
mouse
{ SinOsc.ar(0.0, MouseX.kr(-100, 100), 0.2) }.play;
But this doesnt; seem to scratch only once
{ Impulse.ar(0.0, MouseX.kr(-100, 100), 0.2) }.play;
So it seems that the phase offset in Impulse is
adding
to a net internal phase in the Ugen, not sure tho
=====
Running on:
1.5 Ghz P4
256Mb
asus v800x chipset
RH9 CCRMA-patched linux
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=====
Running on:
1.5 Ghz P4
256Mb
asus v800x chipset
RH9 CCRMA-patched linux
___________________________________
¡Llevate a Yahoo! en tu Unifón!
Ahora podés usar Yahoo! Messenger en tu Unifón, en cualquier momento y
lugar.
Encontrá más información en: http://ar.mobile.yahoo.com/sms.html
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