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Re: [sc-dev] More OSCresponder issues
On 21 Nov 2004, at 11:24, Julian Rohrhuber wrote:
There is an improved version of OSCresponderNode which is simpler
and much faster. (posted on this list earlier).
Ah, my memory is getting progressively worse. Sorry.
James wrote that it would be better to do a primitive and a tree
class as it was in SC2, but I'm not sure exactly how to best go
Before doing improvements on OSCresponderNode as it is now,
I think it would be better to spend the time making sure the
works reliably in all situations. I've tested it, but it would be
good to give it another try.
I'll give it a try.
I'm still curious though: Is there a particular need for a class
which overrides all other responders with the same command? I'm
probably just missing something... :-)
Ah, my short time memory is getting progressively worse. Sorry.
I don't know. James McCartney had already suggested to let go of that
one entirelly. The only reason to keep it would be that you can add
this kind of responder without worrying if there is already one
there. But might be a bad habit.