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[sc-dev] beat induction and TempoClock
I'm wondering what the recommended way to control a TempoClock from a
Beat induction UGen is. Whilst I can force some sort of sync using only
tempo adjustments to the clock (after receiving data from the plugin
vis OSCresponder) it would be much easier to change the clock's phase
directly, especially for accurate and responsive tracking. This doesn't
seem to be a current option.
It would no doubt involve fast forwarding through dependent schedules
avoiding any language hard work (somehow) and disregarding any OSC
messages to be sent to the Server to avoid sudden overload, and is
possibly impractical to SC3's assumptions? Any way to substitute a new
TempoClock at the right phase? (perhaps I have to kill everything
dependent on the clock and start it all afresh, perhaps with an
additional functionality required for reset in the dependents...)
Any thoughts. solutions? A better way to schedule?
With many thanks,
Nick