On Jan 29, 2004, at 6:41 PM, James McCartney wrote:
On Jan 29, 2004, at 4:51 PM, christian.hresko wrote:
in a few months i'll have a graphics engine complete. i will need
to port it to the mac though, since it writes directly to the frame
buffer in windows. so... if anyone knows anything about writing
pixels directly to the frame buffer on a mac, i could use your help.
http://developer.apple.com/documentation/GraphicsImaging/Reference/
Quartz_Services_Ref/qsref_main/function_group_2.html
more useful:
http://developer.apple.com/technotes/tn/tn2007.html
the rest of the code should be platform neutral, as long as that
platform supports OpenGL.
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