On Jan 29, 2004, at 6:41 PM, James McCartney wrote:
On Jan 29, 2004, at 4:51 PM, christian.hresko wrote:in a few months i'll have a graphics engine complete. i will need to port it to the mac though, since it writes directly to the frame buffer in windows. so... if anyone knows anything about writing pixels directly to the frame buffer on a mac, i could use your help.http://developer.apple.com/documentation/GraphicsImaging/Reference/ Quartz_Services_Ref/qsref_main/function_group_2.html
more useful: http://developer.apple.com/technotes/tn/tn2007.html
the rest of the code should be platform neutral, as long as that platform supports OpenGL.