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Re: [sc-dev] phosphor - freeframe
On Jan 29, 2004, at 4:51 PM, christian.hresko wrote:
in a few months i'll have a graphics engine complete. i will need to
port it to the mac though, since it writes directly to the frame
buffer in windows. so... if anyone knows anything about writing
pixels directly to the frame buffer on a mac, i could use your help.
http://developer.apple.com/documentation/GraphicsImaging/Reference/
Quartz_Services_Ref/qsref_main/function_group_2.html
the rest of the code should be platform neutral, as long as that
platform supports OpenGL.