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Re: [sc-dev] UGen Creation q
Oh, okay. So for primitives you might have:
Class {
*method {
_Primitive_
^this.primitiveFailed;
}
}
And for plugins you might have:
Plugin {
method {
}
}
Where Plugin and method are identical in name to what's defined in the C code.
On Mon, 13 Jan 2003 09:52:45 -0800 James McCartney <asynth@xxxxxx> wrote:
>
> writing plugins to scsynth is entirely a
> different thing than writing a
> primitive for sclang.
>
> On Monday, January 13, 2003, at 08:55 AM,
> wrote:
>
> > So when do you have to include the primitive
> name (in your SC code),
> > like:
> >
> > Class {
> > *method {
> > _Primitive_
> > }
> > }
> >
> >
> > And when do you just need to name the SC
> class the same as your Obj-C
> > class?
> >
> >
> --
> --- james mccartney james@xxxxxxxxxxxxxx
> SuperCollider - a real time synthesis
> programming language for the
> PowerMac.
>
>
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