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Re: [sc-dev] CocoaDialog works, sched doesn't
I got it working. The key was using NSRunLoop's addTimer:forMode:
method, and separating the tasks using two NSTimers instead of one.
[[NSRunLoop currentRunLoop] addTimer: appClockTimer
forMode: NSModalPanelRunLoopMode];
Now this works as I expect:
s.boot;
(
SynthDef("tink", { arg freq = 1000;
Out.ar(0, SinOsc.ar(freq, 0, Line.ar(0.2,0,0.1,doneAction: 2)));
}).writeDefFile;
s.sendMsg("/d_load", "synthdefs/tink.scsyndef");
)
{ s.sendMsg(\s_new, \tink, 1001, 1, 0, \freq, 1000); 0.2
}.play(SystemClock);
{ s.sendMsg(\s_new, \tink, 1002, 1, 0, \freq, 800); 0.2
}.play(AppClock);
CocoaDialog.getPaths({arg x; "ok".postln; x.postln },{"cancel".postln})
s.quit
--
--- james mccartney james@xxxxxxxxxxxxxx <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the
PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>