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Re: [sc-dev] seperate io
There is no reason why you should need two callbacks. AudioDeviceRead
should work. If you start a new io proc all it does is read from the
same ring buffer that AudioDeviceRead does, but it does it in its own
io proc - which will compete for the CPU with the io proc you already
What problems did you have using AudioDeviceRead?
On Sunday, January 12, 2003, at 05:13 AM, Jan Trutzschler v.
i tried to find some solution using "AudioDeviceRead" but i couldn't,
i made a version of SC_CoreAudio.cpp which uses two callbacks
--- james mccartney james@xxxxxxxxxxxxxx <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the