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Re: [sc-dev] seperate io



There is no reason why you should need two callbacks. AudioDeviceRead should work. If you start a new io proc all it does is read from the same ring buffer that AudioDeviceRead does, but it does it in its own io proc - which will compete for the CPU with the io proc you already have.

What problems did you have using AudioDeviceRead?

On Sunday, January 12, 2003, at 05:13 AM, Jan Trutzschler v. Falkenstein wrote:

i tried to find some solution using "AudioDeviceRead" but i couldn't, so
i made a version of SC_CoreAudio.cpp which uses two callbacks

--
--- james mccartney   james@xxxxxxxxxxxxxx   <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>