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Re: [sc-dev] scheduling etc
Thanks Ron and Felix,
I'll crack on with this new info . . . hopefully you won't be hearing from
me on this one again . . . but you never know !
Jem
on 28/12/02 17:19, crucial felix at felix@xxxxxxxxxxxxxxxxxxx wrote:
>
> On Saturday, December 28, 2002, at 07:25 AM, Jem Finer wrote:
>
>> I've asked this I think before but maybe in a different way :
>>
>> Would it be true to say that all scheduling . . . in a Spawn sense . .
>> . is
>> now done using Routine ?
>
> if you need some kind of decision/algorithm to happen, then you can use
> either a Routine
> or simply
>
> SystemClock.sched(1.0,{
> // do things
>
> 1.0 // return value to resched this function
> });
>
> rtfm: SystemClock
>
>
>>
>> I've tried to implement a very simple granulating patch but can only
>> get it
>> to work within a Routine. Felix hinted it could be done without but
>> I've had
>> no joy.
>
> i was suggesting not doing anything on the client side at all. since
> you are doing
> a regular granulation, you can set up the whole process to run on the
> server and not
> waste massive energy communicating small scale events across the OSC
> Abyss.
>
> in a synth def, have a clock trigger (Impulse etc.) trigger envelopes.
> modulate your
> start times etc.
>
>
>>
>> Thanks,
>>
>> Jem
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>>
>>
>>
> -felix
>
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