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Re: [sc-dev] scheduling etc
On Saturday, December 28, 2002, at 07:25 AM, Jem Finer wrote:
I've asked this I think before but maybe in a different way :
Would it be true to say that all scheduling . . . in a Spawn sense . .
. is
now done using Routine ?
if you need some kind of decision/algorithm to happen, then you can use
either a Routine
or simply
SystemClock.sched(1.0,{
// do things
1.0 // return value to resched this function
});
rtfm: SystemClock
I've tried to implement a very simple granulating patch but can only
get it
to work within a Routine. Felix hinted it could be done without but
I've had
no joy.
i was suggesting not doing anything on the client side at all. since
you are doing
a regular granulation, you can set up the whole process to run on the
server and not
waste massive energy communicating small scale events across the OSC
Abyss.
in a synth def, have a clock trigger (Impulse etc.) trigger envelopes.
modulate your
start times etc.
Thanks,
Jem
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-felix