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[sc-dev] Cocoa Dialog Problem
But why cant i have a Buffer.read in the completion
function? Im getting an error (ERROR:
Message 'bufferAllocator' not understood.)
heres the code for the button
loadButton.action = {
path = nil;
CocoaDialog.getPaths({
arg paths;
path = paths.at(0);
string.string_(BaseName(path));
(buffer != nil).if({buffer.free});
buffer = Buffer.read(path);
}, {"Canceled".postln}, 1);
};
>>--------------------------------------------------
>>The dialog primitive puts up the dialog and returns
>>immediately. Your
>>completion function should contain the code to do
>>what you want to
>>happen after the dialog is dismissed. One thing you
>>can do is wrap the
code that calls the dialog in a Routine, create a Wait
condition
object, and immediately after the dialog call, you
wait on the
condition which you signal in your completion function.
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