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Re: [sc-dev] where is sc going and how close are we?

On Saturday, December 21, 2002, at 10:03 AM, dr.bone wrote:

Trying to get back up to speed on sc after having missed a few months -- want a handle on the big picture:

Where is sc (osx) along it's development path these days? It seems to have evolved quite a bit since most of the examples were written. Is most of the current work being done to: [{add new features},{fix existing bugs},{basic design},{etwas anderes}]?

Are there any plans for some sort of  'milestone' release?

Well it is a good question. We should decide on a set of features that we can get done in some finite amount of time that would comprise a good milestone release. I have been deciding what to do based on how much time I have at the moment that I have some free time. Here are some things I think we need to get to a level of usability equal to SC2:

Adopt some form of the various synth libs that people have been working on.
Once the above is done we can port SC2 examples and write ugen docs.
Get scope and plot working. Requires a wave view.
Non-real-time rendering.
Better responses from the server.
Get the internal server to post its responses.
TCP support in the client.
Rendezvous support in the client.
Better graphics/gui support.

Also we need some thorough testing of the ugens to find out what really works and what doesn't. Writing the ugen docs is a good way to do this.

--- james mccartney   james@xxxxxxxxxxxxxx   <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.