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Re: [sc-dev] Cocoa primitives
On Tuesday, December 17, 2002, at 03:24 PM, James McCartney wrote:
I'd rather not since that would encourage people to keep around
pointers to SC objects, which is always dangerous. It is better to put
the object in a classvar and send a message to the class.
there can only be one openDialog at a time i suppose.
so instead of doing an SC instance, i should keep it all in the
CocoaDialog class ?
then call
CocoaDialog-ok
i am using the class to retain the instance, which seems safe.
but yes, i have an objective-c instance holding a pointer to an sc
instance.
You'll also have to close the dialog when the class library is
recompiled.
good point.
On Tuesday, December 17, 2002, at 11:30 AM, crucial felix wrote:
i think SCVirtualMachine could have a method:
-(void)object:(PyrObject*)object perform:(PyrSymbol*)selector
--
--- james mccartney james@xxxxxxxxxxxxxx
<http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the
PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.16.sea.hqx>
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-felix