[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [sc-dev] Build Failed



oh christ,

the SuperCollider target builds fine.
the sclang target fails for the exact reason i pointed out earlier:

	the gui primitives should not even be in that target.

	what james has been doing is adding empty functions:

	void initCocoaFilePrimitives();
	void initCocoaFilePrimitives()
	{
	}

into cmdLineFuncs.cpp so that it compiles correctly.
its just a band aid before properly reorganizing the
primitive init code to support two targets.

i applied another band aid.  downloaded and tested all targets.

unless james you see a reason to leave sclang with noop
functions.
at least then we wouldn't have to worry so much about having
separate sc class libraries.






On Monday, December 16, 2002, at 06:29 PM, Casey Basichis wrote:

I just check it out again and it failed, its the
language that fails, should i have only supercollider
selected on the language project?  That seems to work
but ive never done that before.
Thanks,
Casey
p.s. Do you know if BufFrames.kr is working, it doesnt
seem to be for me

__________________________________________________
Do you Yahoo!?
Yahoo! Mail Plus - Powerful. Affordable. Sign up now.
http://mailplus.yahoo.com
_______________________________________________
sc-dev mailing list
sc-dev@xxxxxxxxxxxxxxx
http://www.create.ucsb.edu/mailman/listinfo/sc-dev



-felix