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Re: [sc-dev] Cocoa primitives



I did a clean build and got this trying the help file code:

a CocoaDialog
・ ERROR: A primitive was not bound. 0 459
Instance of Method {    (01CE5C40, gc=01, fmt=00, flg=11, set=04)
  instance variables [13]
    raw1 : Float 3.2382248185985e-318   00000000 000A0040
    raw2 : Float 2.7813424889162e-309   00020000 02000102
    code : instance of Int8Array (01CE5D70, size=3, set=01)
    literals : nil
    prototypeFrame : instance of Array (01CE5D30, size=2, set=01)
    context : nil
    argNames : instance of SymbolArray (01CE5CF0, size=2, set=01)
    varNames : nil
    ownerClass : class CocoaDialog (01CE56D0)
    name : Symbol 'prGetPathsDialog'
    primitiveName : Symbol '_Cocoa_GetPathsDialog'
filenameSymbol : Symbol '/Applications/SuperCollider3/SuperCollider_f/SCClassLibrary/Common/ OSX/Cocoa.sc'
    charPos : Integer 426
}
ERROR:
Primitive 'none' failed.

Failed.
RECEIVER:
   nil
CALL STACK:
	Object-verboseHalt
		arg this = nil
	Object-primitiveFailed
		arg this = nil
	CocoaDialog-prGetPathsDialog
		arg this = nil
		arg returnSlot = nil
< FunctionDef in Method Meta_CocoaDialog-getPaths > (no arguments or variables)
	Function-awake
		arg this = <instance of Function>
		arg inTime = 33.378391
		var time = 33.378391
	Scheduler-time_
		arg this = <instance of Scheduler>
		arg newTime = 33.387116
		var delta = nil
		var item = <instance of Function>
	Meta_AppClock-tick
		arg this = class AppClock
	Process-tick
		arg this = <instance of Main>