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Re: [sc-dev] Cocoa primitives
I did a clean build and got this trying the help file code:
a CocoaDialog
・ ERROR: A primitive was not bound. 0 459
Instance of Method { (01CE5C40, gc=01, fmt=00, flg=11, set=04)
instance variables [13]
raw1 : Float 3.2382248185985e-318 00000000 000A0040
raw2 : Float 2.7813424889162e-309 00020000 02000102
code : instance of Int8Array (01CE5D70, size=3, set=01)
literals : nil
prototypeFrame : instance of Array (01CE5D30, size=2, set=01)
context : nil
argNames : instance of SymbolArray (01CE5CF0, size=2, set=01)
varNames : nil
ownerClass : class CocoaDialog (01CE56D0)
name : Symbol 'prGetPathsDialog'
primitiveName : Symbol '_Cocoa_GetPathsDialog'
filenameSymbol : Symbol
'/Applications/SuperCollider3/SuperCollider_f/SCClassLibrary/Common/
OSX/Cocoa.sc'
charPos : Integer 426
}
ERROR:
Primitive 'none' failed.
Failed.
RECEIVER:
nil
CALL STACK:
Object-verboseHalt
arg this = nil
Object-primitiveFailed
arg this = nil
CocoaDialog-prGetPathsDialog
arg this = nil
arg returnSlot = nil
< FunctionDef in Method Meta_CocoaDialog-getPaths > (no arguments or
variables)
Function-awake
arg this = <instance of Function>
arg inTime = 33.378391
var time = 33.378391
Scheduler-time_
arg this = <instance of Scheduler>
arg newTime = 33.387116
var delta = nil
var item = <instance of Function>
Meta_AppClock-tick
arg this = class AppClock
Process-tick
arg this = <instance of Main>