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[sc-dev] Re: [sc-users] Synth.play revisited

the scheduling stuff should not be in there i think.  it shouldn't
have been in there in sc2 either !!!!

its a job for SystemClock

there was a good reason why James put it in there. if you do a
Synth.write, it all still worked - and Synth.sched communicates that.
sc3 will be different here we can use all kinds of clocks.