[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [sc-dev] compiling the client
On Friday, June 28, 2002, at 03:23 PM, felix@xxxxxxxxxxxxxxxxxxx wrote:
the (temporary) version that is in the sourceforge cvs will need to be
restructured i think.
the build and all the intermediates are in there.
i think we want only the source that leads to the app.
not even the sc class library and the wavetables, engine stuff etc.
yeah, sorry, you're right.. I would put the class lib and stuff there
though, modules make much more sense when they are in their complete
form. you can update them without downloading all the stuff all over
again. should just take the build dir out.
i tried (partly just as an experiment) to export the Common folder up
to a new module on the cvs
but i didn't have enough permissions i guess.
what are you trying? you need to "cvs import" not export..
compiling the client fails with link errors.
maybe i didn't get libsndfile installed correctly ?
div2i, istype : not sure where these are. searches don't find them.
/usr/bin/ld: warning prebinding disabled because of undefined symbols
/usr/bin/ld: Undefined symbols:
___div2i
___istype
___mod2i
___save_fpr_18
___restore_fpr_18
___save_fpr_26
___restore_fpr_26
...failed StandaloneExecutable.LinkUsingFileList
/Users/cruxxial/Documents/sc3source/client-dev/SuperCollider
3/build/SuperCollider.app/Contents/MacOS/SuperCollider ...
yep! I shouldve put the working libsndfile up there too huh. :)
ill do that later today.
Ian