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Re: [sc-dev] compiling the client

On Friday, June 28, 2002, at 03:23 PM, felix@xxxxxxxxxxxxxxxxxxx wrote:

the (temporary) version that is in the sourceforge cvs will need to be restructured i think.
the build and all the intermediates are in there.
i think we want only the source that leads to the app.
not even the sc class library and the wavetables, engine stuff etc.

yeah, sorry, you're right.. I would put the class lib and stuff there though, modules make much more sense when they are in their complete form. you can update them without downloading all the stuff all over again. should just take the build dir out.

i tried (partly just as an experiment) to export the Common folder up to a new module on the cvs
but i didn't have enough permissions i guess.

what are you trying? you need to "cvs import" not export..

compiling the client fails with link errors.
maybe i didn't get libsndfile installed correctly ?
div2i, istype : not sure where these are. searches don't find them.

/usr/bin/ld: warning prebinding disabled because of undefined symbols
/usr/bin/ld: Undefined symbols:
...failed StandaloneExecutable.LinkUsingFileList /Users/cruxxial/Documents/sc3source/client-dev/SuperCollider 3/build/SuperCollider.app/Contents/MacOS/SuperCollider ...

yep! I shouldve put the working libsndfile up there too huh. :)

 ill do that later today.